Documentation

Connect your s&box game, call your backend from the C# library or plain HTTP, and run the server yourself. Generated from the server at 8e7623dda7e37159dc1757b76ad110fad5dd6f11 and the library at 9c4a23516b17a2776183299495a59e7d005ede22.

New: Endpoints can now be written in YAML or JavaScript/TypeScript (more languages planned): a full global environment of shared code, sandboxed on your server. Script endpoints

Get started

Game library

HTTP API

Self-hosting

Compatibility

Publication and source

GitHub source; s&box publication unverified. No confirmed package revision. All versions

Server: Next release (unreleased, 8e7623d) (next-8e7623d), GitHub source sbox-cool/sbox-network-storage-server at 8e7623dda7e37159dc1757b76ad110fad5dd6f11 (8e7623d). Library: main source (9c4a235) (source-9c4a235), GitHub source sbox-cool/sbox-network-storage at 9c4a23516b17a2776183299495a59e7d005ede22 (9c4a235).